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The
Cultural Paradox of the Global Village
by
Mark Federman
Chief Strategist, McLuhan Program
This
paper was presented as part of a panel on Digitization of Information and
the Future of Culture at the EU-Japan Fest 10th Anniversary Symposium on
The Role of Culture in an Age of Advancing Globalization, held in Tokyo,
Japan, February 10-11, 2003.
What
is the culture of a place that is everywhere and nowhere, that is at once
global but renders the globe obsolete, that globalizes the individual yet
strips our individuality? This is the intriguing paradox that the Internet
presents to us, one that requires us to look beyond what we can easily see
or hear or touch.
When
we first began to think about the Internet many of us typically thought of
a television metaphor. It is not hard to understand why we might
immediately make this connection. We view both media through a screen, and
screen-oriented technologies often have common effects. Both have a remote
control of sorts - in the case of networked computers, the remote control
is the mouse - and we are always wondering and searching for what else is
on, by "channel surfing" through television broadcasts, and via
hyperlinks that serve as our online channel guide.
This
is certainly a convenient and obvious metaphor, but is it accurate? By
applying Marshall McLuhan's thinking, we understand that the nature of a
medium is known by its effects on us and on society. In particular, we
know that the most potent effects are those that are unseen, non-obvious
or simply ignored. Consider the effect of television: TV brings the
outside world in - from a soundstage, a political platform or a theatre of
war directly into our homes. But the effect of the Internet is quite
different. Via networked computers, we transport ourselves from our homes,
and indeed from our bodies, out into cyberspace.
Now
the simple observation that digitized material - text, audio, video,
graphics - appears on our computer screen might lead one to conclude that
the Internet is indeed TV-like. But McLuhan cautions us that it is not how
a medium is used that tells us its nature, but rather how it affects us.
He observed that, in contrast to mechanization which had an explosive
effect on society, the effect of electricity and what he called
"all-at-once-ness" was implosive. It effectively made the world
smaller and more concentrated.
In
much the same manner as a figure skater who draws her arms in towards her
body to increase the speed of her spin, we can consider the implosion of
electrification using a metaphor of rotation. The force of television, for
instance, is centripetal - the force moves society's events towards an
axis of rotation that is centred on the television viewer. The entire
world coalesces and condense into what we used to call "the
tube" or "the box." McLuhan had the image of Edgar Allen
Poe's Maelstrom in mind - a metaphoric whirlpool whose energy came from
technological acceleration that dragged unwary sailors to their doom.
Television's centripetal force made the world more comprehensible and
palpable, as outside reality streamed into our homes.
In
contrast, the implosive effects of the Internet generate a centrifugal
socio-physical force, moving us away from the axis of rotation that
centres on our body as we launch into cyberspace. The effect is
disorienting and disruptive in a manner that is unique in civilization.
Like the supernova of an exploding star, society is imploded and we, as
individuals are flung out into a new, discarnate experience. As McLuhan
predicted, "having extended … our central nervous system into the
electromagnetic technology, … [we] transfer our consciousness to the
computer world as well."
So
what is this Internet world into which we are transported? What has been
created in cyberspace? What awaits us there? And more important, what
effects does such a transportation and transformation have on us? Through
what framework or metaphor can we begin to understand the not-very-obvious
aspects of its nature?
A
Sense of Space
McLuhan
gave us a guide when he distinguished between "visual space" and
"acoustic space." While these metaphors usefully tie to two of
our senses, they do not necessarily relate exclusively to that which is
seen or heard. Visual space is linear and bounded. It is ordered and
continuous, yet continually fragmented by our eye's (and brain's)
automatic process of grouping and classification. In contrast, McLuhan
described acoustic space as "a resonant sphere whose centre is
everywhere and whose boundaries are nowhere," a world of
"simultaneous relationships." Therefore, everywhere in acoustic
space is here, and every-when in acoustic space is now. This describes the
effect of the Internet perfectly, an ever-present presence, the world of
simultaneous relationships.
Acoustic
space seems to be similar in nature to what I understand as the concept of
ma, in Japanese art, music, drama and culture. I have seen it described as
the natural interval in time and space between two events that exist in a
continuity. It is present, but not in the sense of a moment that separates
the eternity of the past from the immortality of the future. Rather, ma is
a multi-dimensional experience of time that not only fills a space, but
imbues the space with meaning and contextualizes all that surrounds the
space. In this sense, it ties directly to the individual's experience of
present time and the void of space. It is not emptiness, but possesses its
own dynamic and extensibility. While ma is certainly not concrete, it
does, nonetheless, have a palpability and tactility to it; ma describes,
and culturally grounds, our experience of the Internet.
We
can make an additional observation from the interesting metaphor of
acoustic space. McLuhan points out that a characteristic of "visual
space" is that we can shut it out, in much the same way we can shut
off our vision by closing our eyes. We have eyelids, but we have no "earlids."
We cannot shut out acoustic space, or the space of relationships and
connections that are all around us. This suggests that we cannot shut out
the effects of the Internet on our culture and society, even if we choose
not to use the Internet directly.
For
example, many aspects of popular culture in the physical world gain their
currency on the Internet. A particularly telling example was the 1999
movie, The Blair Witch Project. The premise of this rather pedestrian
horror film was the disappearance of a young film crew who had been making
a documentary about the so-called "Blair Witch." The crew was
never found, but their discarded cameras supposedly were. The movie
supposedly was the result of the found footage. The film was shot for
about $40,000, and was picked up by a distributor for about $1.1 million.
The film grossed somewhere in the neighbourhood of $140 million, based
primarily on a clever, 11-month marketing campaign that was accomplished
entirely on the Internet. Today, a great deal of what fans call the
"experience" of a movie encompasses participation on both
official and unofficial websites, particularly for greatly anticipated
blockbusters like the upcoming Matrix sequels. Afterwards, they purchase
the videogame, and can now play it online, interacting with other gamers.
It will not be long before we see the next phase of this evolution:
theatres equipped so that patrons will actively engage in an online
web-gaming experience, while simultaneously watching the theatrical
release of the film. The networked film-goer will simultaneously interact
with the two entertainment media, and other audience members world-wide.
Perhaps
one of the most monumental recent examples of the online world impinging
on the physical world occurred in the United States Senate. Its most
powerful member, Senator Trent Lott, used to be the Majority Leader until
he was forced to step down because of the scandal surrounding certain
racist comments. The conventional news media originally chose to suppress
the story. However, there is a new form of journalism that is not beholden
to political or business interests. I am referring to the phenomenon of
the weblog - easily updated personal or group journals that are posted on
the web. They began to gain momentum in approximately early 1998,
exploding in popularity in late 1999, and have continued to grow
exponentially. Individual "bloggers," or weblog journalists,
sift and sort the vast repository of information that is the web, and post
what catches their attention, along with their comments and observations.
The most interesting and salient items attract the most attention and thus
rise to the level of world consciousness.
Such
was the case with the unfortunate Senator Lott. Through the relentless
pursuit of the story among thousands in the weblogging community, the
conventional mass media were no longer able to ignore the controversial
incident, and this led to Lott's downfall. Society as a whole is affected
and we, in our physical reality, are equally affected by the changes that
have their impetus in cyberspace.
Enter
the digiSelf
We
can begin to understand the true nature of these effects by recognizing
the extension of our identity in cyberspace. Our identity has, for many
years, existed quite independent of our physical incarnation in
government, financial and other institutional databases. We are not real
to the bank or other authorities unless we can produce something that
links our physical self to our "real identity" in their
database. We have many versions of this digital identity - or digiSelf,
as I like to call it - spread among many databases, each with its unique
characteristics, and inferred behaviours. Each one is more real to the
institution - and ironically, to the people in that institution - than our
physical self, what we consider to be our real self. This is why, for
instance, people feel so completely violated by the crime of identity
theft, in which some other person "captures" an instance of our
digiSelf and uses it to perpetrate fraud. The effect on us is more than
the financial loss, although that in itself may be significant. Identity
theft victims report feeling as if they had been personally molested,
using language similar to victims of rape. The digiSelf is so real, and
impinges so greatly on our physical world. The loss of our digiSelf
creates the McLuhanesque anti-environment that enables us to take notice
of its manifest reality.
Additional
manifestations of our identity exist on the web, in chat avatars, among
weblogs, web page postings and other digital media, and thereby create
numerous digiSelves. What was once integral - our self, our person, our
identity - is now split among our self in the physical world and our many
digiSelves, each having an autonomous life of its own. Thus, we disconnect
from the normal experience of physical and corporeal time and space when
we live vicariously through our digiSelf on the Internet. This
disconnection is significant and profound, as our consciousness becomes
disconnected from our sensorium, extends in a real sense into the world's
electronic nervous system and thereby creates the unique experience of
separating our identity, or self, from our body.
A
few moments ago, I suggested that the next evolution of theatre
entertainment would be the simultaneous combination of online game-play
and first-run, theatrical release of a major film. We can now see that
such a venue would be a natural recreational outlet for our digiSelf. It
is the logical extension of conventional cinema - in which the audience is
transported to a world that is created by the filmmaker and each person
can live vicariously through the characters projected on the screen. With
any given digital incarnation separated from our physical self, we live,
in a very real sense, vicariously through the experience of our digiSelf.
How
real can it become? This separation sometimes has tragic consequences.
Last October, a 24-year-old man died at an internet café in Kwangju,
South Korea, after playing online non-stop for 86 hours, without eating or
drinking. And just days after that incident, a 27-year-old man in Fengyuan,
Taiwan died under similar circumstances after a 32-hour marathon. While it
would be easy to dismiss these incidents as the consequence of an
addiction, the parallel to the Greek Narcissus myth, that McLuhan
identified as a consequence of the extension of ourselves into another
medium, is simply too striking: In Understanding Media, he noted that
"Men at once become fascinated by any extension of themselves in any
material other than themselves."
We
can easily see the evidence of that fascination. In fact, there is an
incredibly strong identification with our digiSelf projected into an
avatar or other electronic medium. We are equally fascinated with the
avatars of others that we meet in cyberspace, and their artifacts. The
easiest observed demonstration of this effect is in the emotional
intensity that is generated between two digiSelves that meet intimately
online. While some may dismiss accelerated online relationships, and even
cybersex, as impulsive, or motivated by the thrill of being able to
"get away with" an act that may be mildly illicit, the powerful
attraction of these activities, and their ability to disrupt physical
lives, are demonstrative of the power and influence our digiSelves have
over us.
The
digiSelf Crosses Over
As
we project various aspects of our lives into our continually expanding
collection of digiSelves, we must become aware of the possible
interactions and incursions between the digital and physical worlds that
are now possible. A simple example: Who "owns" any given
instance of my digiSelf? What rights do I have to participate in, or even
block, its modification by a government agency or corporation? Is there a
duty owed to the individual for appropriate care and sustenance of the
digiSelf while an organization has possession of it? Who owns the digital
copyright on my digiSelf, and what might be the licensing issues? We know
that specific tracking technologies have already been implemented in the
software that most of us use everyday - browsers, word processors, email
clients and the like. Considerably more is on the way. These are efficient
mechanisms to remove a right to privacy, freedom from unlawful search and
seizure, anonymous free speech that exist today. Given the behaviour of
the current administration in the United States, and certain surveillance
initiatives that are underway in Canada, Australia and elsewhere, is it
fair to speculate that these mechanism might already be in use? And what
government, or government contractor, or even private corporation,
anywhere on earth would be able to resist the temptation to indulge in
just a little investigation? Physically, we are protected in law by habeas
corpus. Is our digiSelf protected by habeas virtualis - from
"you have the body" to "you have the effect"?
Thus,
the key cultural consideration of the Internet is not so much the
digitization of information, but the digitization of us. Modern
Western culture has evolved over several centuries, based on the freedom
of psychological individuality, and its subsequent expression through a
variety of artifacts. Our awareness of the paradoxical reality of the
digiSelf presents our global society at large with considerable new
challenges as we decide precisely who will define 21st century culture.
Article
copyright
© 2002, Mark Federman |